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Liang Nuren
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Posted - 2010.04.26 23:56:00 -
[1]
To quote myself:
Here, let's see if I can spell this out clearly: - Supercarriers are a supercap - There are four counters to a supercap in 0.0 - There are megablobs and massive napfests in 0.0 - There is exactly one counter to a supercap in low sec. - Supercarriers are fully functional in low sec => Supercarriers are more powerful in low sec - which is a place singularly ill suited to doing anything about them.
There are two reasonable solutions to a glaring game imbalance here: - Ban all supercaps from low sec - Supercaps lose ewar immunity + fighter bombers in low sec
I personally prefer losing ewar immunity+fighter bombers, because I do not want to contemplate having to move supercaps around if they can't enter lowsec at all.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Liang Nuren
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Posted - 2010.04.27 00:09:00 -
[2]
Originally by: NightmareX EDIT: Liang. The ban of SC's in Low sec wont happen ever. Because it makes billion more problems than it fixes.
Right, so get on with removing fighter bombers and ewar immunity already.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Liang Nuren
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Posted - 2010.04.27 02:17:00 -
[3]
People said the same thing when there were no counters at all for supercarriers.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Liang Nuren
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Posted - 2010.04.27 03:30:00 -
[4]
Originally by: Herschel Yamamoto And now there are. Shouldn't you be happy?
Perhaps if they all worked or there wasn't an incentive to use Supercarriers in in low sec... as it stands supercarriers are overpowered in low sec both because of the political landscape and because of game mechanics.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Liang Nuren
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Posted - 2010.04.27 04:33:00 -
[5]
Originally by: Herschel Yamamoto
What precisely are you asking for here? If you need a bigger gang to take down a mom, the recruitment forum is right there on the front page of these boards.
For supercarriers to not be MORE powerful in low sec than in 0.0 by virtue of having fewer options available for tackling them.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Liang Nuren
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Posted - 2010.04.28 01:16:00 -
[6]
Originally by: Herschel Yamamoto
Whoops, I thought that was one of the effects taken away by the script. My bad.
Still, if you need rep, just bring two hictors, and trade them off - one scramming, one getting repped up. Cycle times are only 6 seconds with the script, so you can trade pretty quickly if you need to. The point stands, normal fleet stuff works just fine in lowsec.
Not all the fleet stuff works fine in low sec, now does it. And that's the problem.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
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